Struggles Approaching: Haggar has no reliable way to protect assists other than moving forward.Despite his damage output being incredibly high, he relies so much on a team backing him up for that damage to come into play. He relies on assists to back him up after he uses his OTG 2H, but without assists, his only tool for extensions is his Air Steel Pipe (2H in air). Heavily Reliant on Teammates: Haggar can have trouble when doing midscreen combos.If he's left on the field, fullscreen, alone, with no assists to back him up, it's the biggest uphill battle in the game. Awful Mobility: With no real mobility options outside of the universal tools, Haggar struggles to approach any character with a decent projectile or overwhelming assist.Limited Support Value: Although his Lariat assist makes his support value welcome, he lacks any safe DHC's and using Lariat assist recklessly will often result in a dead Haggar on incoming due to him losing 100K red health every time he uses Lariat.Can Play Point or Anchor: All of these traits combined with a great X-Factor boost make him a great point or anchor character.Damage: High damage output and meter gain in addition to simplicity of his combo routes, even when improvising, will usually result in a kill whenever he lands a hit.Challenging Haggar at any point is dangerous because he can simply lariat his way through any problem. It has full invincibility (even as an assist), lingers, can be used for combos if hit late, and can lead to devastating comebacks with the inclusion of X-Factor. Reliable Reversal: Lariat (ATK+S) is one of the single best moves in the game.Scary Normals: The inclusion of Air Steel Pipe (2H in the air) and Headbutt (8H in the air) make it a risk to challenge Haggar when he's approaching, the former of which causes the longest ground bounce known to mankind, allowing for followups even when you trade, and the latter causing an immediate stun state if it lands as a counter hit.Haggar has one of the best incoming mixes in the game thanks to his vast variety of options. Mixups: Solid solo mix thanks to solid normals and strong command grabs.Typical of characters in his archtype, Haggar is fairly slow compared to the cast as a whole, and can struggle to approach opponents with strong keepaway tools. His gameplan revolves around making opponents block out of fear of his invincible Lariat attack or his massive pipe-swinging command normals, then scooping them with his command grabs or regular throws. In UMvC3, Haggar is a high-damage and high-health grappler character. With his city overrun by crime and his daughter kidnapped, Haggar chose to personally take on the Mad Gear gang in his home series, Final Fight. A former professional wrestler, Mike Haggar became a popular figure and was elected the mayor of Metro City.
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